First Name and Last name the Uni name [622771]

First Name and Last name + the Uni name
I. Where everything started
II. Key FactorsIII. Interaction InterfacesIV. ConclusionV. Bibliography Smartphone interactions
Introduction to User Experience

I. Where everything started
The interactions we experience with our phones changed a lot from a few years
back. When smartphones appeared, nothing was the same like it used to be. Big screens that you can touch and interact in a direct way. Swipe, pinch, push and so many more exciting new things to do with your smartphone.
There are a few smartphone pioneers like Microsoft ( with Windows Mobile OS),
Blackberry , Nokia ( Symbian OS) and maybe the biggest leap forward, Apple ( iOS). The way people interacted with these phones shifted from a 12 buttons keyboard, to a QWERTY keyboard and to the most used interaction interface today, touch screens.
What Apple made with iPhone was clearly a game changer. Nothing was the same
before that, but why? They introduced multi-touch gestures. This was probably iPhone’s best feature. Because it made interactions with our phones much more easier and pleasing. Now, everything we do with our phones is created based on this concept that Apple introduced in 2007 in the GSM world, which is convenience.
II.Key factors
Before we answer this question, we need to understand something. There will al –
ways be a very high rate of changes ( I am not going to say improvement, because that may not be always the case ) in the User Experience field. Nothing stays the same for one year straight. The market is changing really fast. Apple releases a new iPhone model every year, Samsung is doing the same with it’s flagship ( the Galaxy line ) and others follow the pattern. The market leaders with the operating systems ( Android, iOS and Windows Phone ) they use are the ones that are turning what is considered “standard” in something old fashioned with just a release. In this report we are going to talk about what is considered standard in this moment in time, which is 2016.
The one responsible for the creative process of designing the interactions we make
with our phones is called a User Experience designer (UX designer) and is often
supported by a User Interface designer ( UI designer ) [1].
There are 2.1 billions smartphone users worldwide in this moment[2]. These peo –
ple are different in many aspects ( age, sex, culture, etc. ). When designing a mobile
application, there are a few key factors that the UX designer needs to consider so every user enjoys the experience:

• Simplicity
Every interaction with a smartphone should be real simple. We live in a
world where speed and efficiency is very important, so designing your mo
bile application in a way that every one can get the most of it from just 2 or
3 taps on the screen is a must!

• Consistency
Every application one creates, must be consistent troughout it’s own design
but also with the basic principles of the OS, because a user that opens a
new app that behaves in a totaly new way would find it hard to accomodate
and there is a great chance of losing that user ( remember that smartphones
are supposed to be very efficient in the tasks they perform, so consistency is
a must )
• Ease of access
There should be no more then two or three operations made by a user to
access any screen of your mobile application.
• Context
This is a key aspect that is often overlooked in designing mobile applica
tions. Every inter action made with the smartphone must be designed with
the original context in mind.
III. Interaction interfaces

• Touch screen
• Physical buttons
• Air gestures ( using the information from sensors )
• Physical gestures ( using the information from a gyroscope and accelerometer
sensor )
• Fingerprint scanner
• Iris scanner ( using the front-facing camera – as seen on the Samsung Galaxy Note 7)
Examples:
There clearly is a winner when it comes to age in this list, which are the buttons.
Mostly, they are used in the most basic ways, by the OS : To control the basic fea –
tures of the phone ( like lock/unlock, volume controls, home button and in a few cases camera control ).
Touch screens are relevant from the late 2000s. They came like a storm and now
they are the most used feature of a phone. Touch screens introduced new ways
to interact with your phone, ways that evolved in what we see and use today.

Types of touch screen interactions
Simple interactions that follows the key factors presented at II[3]
IV. Conclusion
Smarthpones became in just a few years something people can not live without,
because they introduced something that was never available to human population: The convenience to resolve complex tasks in just a few seconds ( communicating something important to a lot of people, emails, calculus, reading on a device etc. ).
A very big part of this success is because the way we interact with our smart –
phones. Every task we need to complete is practicaly at our fingertips. I will end this report with a quote by Ray Kurzweil that fits very well the topic dis –
cused:“Our technology, our machines, is part of our humanity. We created them to extend
ourselves, and that is what is unique about human beings.” [4]

V.Bibliography
[1]. UI, UX: Who Does What? A Designer’s Guide To The Tech Industry –
https://www.fastcodesign.com/3032719/ui-ux-who-does-what-a-designers-guide-to-the-tech-industry
[2]. Statisa website – https://www.statista.com/statistics/330695/num-
ber-of-smartphone-users-worldwide/[3]. The digital inspiration – 8 Gesture Icon Sets for Designing Multi-touch In –
terfaces -http://thedesigninspiration.com/articles/8-gesture-icon-sets-for-de –
signing-multi-touch-interfaces/
[4]. Huffington Post – Evolution Is a Spiritual Process: An Interview With Ray
Kurzweil – http://www.huffingtonpost.com/anthony-adams/ray-kurzweil-in –
terview_b_921015.html

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